Category Archives: Fallout New Vegas

Reset Interior Cell

Syntax: Example: Marks the cell as expired so that the next time it is loaded it will be cleaned up as if several days have passed.

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Script: Repair Broken Door

First create a door. It can be locked or unlocked. Next create a Message. Example text: There will be three options: Then create a the fixed door messages: and/or Finally, attach the following script to the door:

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Script: Auto Close Door

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Script: Reset Container Contents

Used for Safe House Fridge and Supply Crates

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Fallout: New Vegas Healer Scripts

Addiction: Raditation: Health:

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NPC Companion Perks

There is an undocumented feature in F:NV that some modders may find useful. It is the ability to give perks to companions. Or, more accurately, it is the ability to add perks to a special list on the player that … Continue reading

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Interesting Companion Script Ideas…

Common Companion Variables to Define: On load, bump up sneak value: Add to above to make sure we set the right combat style on loading. Refresh when combat over:

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How to make a teleporter

The first step in this tutorial is placing your teleportation marker into the game, and naming the reference. Let’s put it in the Megaton player house, or the Tenpenny tower house, depending upon which you use. First, type Marker into … Continue reading

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NPC Start Conversation

See reference http://geck.bethsoft.com/index.php/StartConversation Note, reported by poster that NPC seems to always be in combat and always uses “Greeting.”

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Repair Radio Quest Details

Script Attached to Radio Object MESG: GSBrokenRadioMsg Text: Menu Buttons: 0: Leave it alone. 1: Repair the radio. MESG: GSFixedRadioMsg Text:  Display time: 2

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