Monthly Archives: August 2013

NPC Companion Perks

There is an undocumented feature in F:NV that some modders may find useful. It is the ability to give perks to companions. Or, more accurately, it is the ability to add perks to a special list on the player that … Continue reading

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Interesting Companion Script Ideas…

Common Companion Variables to Define: On load, bump up sneak value: Add to above to make sure we set the right combat style on loading. Refresh when combat over:

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How to make a teleporter

The first step in this tutorial is placing your teleportation marker into the game, and naming the reference. Let’s put it in the Megaton player house, or the Tenpenny tower house, depending upon which you use. First, type Marker into … Continue reading

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NPC Start Conversation

See reference http://geck.bethsoft.com/index.php/StartConversation Note, reported by poster that NPC seems to always be in combat and always uses “Greeting.”

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